Showing posts with label ready. Show all posts
Showing posts with label ready. Show all posts

Thursday, July 12, 2012

After Farmville success, Zynga not ready to plunge into mobile

The corporate logo of Zynga Inc, the social network game development company, is shown at its headquarters in San Francisco, California April 26, 2012. REUTERS/Robert Galbraith

The corporate logo of Zynga Inc, the social network game development company, is shown at its headquarters in San Francisco, California April 26, 2012.

Credit: Reuters/Robert Galbraith

By Gerry Shih

SAN FRANCISCO | Tue Jul 10, 2012 8:10pm EDT

SAN FRANCISCO (Reuters) - Zynga Inc CEO Mark Pincus said Tuesday he remains wary of investing as heavily in mobile games as he has in proven Web-based titles like FarmVille despite an industrywide push toward catering to mobile devices.

Game industry observers in recent months have stressed that developers must adapt as Internet users worldwide shift toward spending time on smartphones and tablets rather than desktop computers.

Concerns that Zynga continues to rely too heavily on its Web titles built on top of Facebook's platform have weighed on the stock, which has fallen roughly 50 percent from its $10 IPO price in December.

Speaking at an industry conference in San Francisco, Pincus said it was "obvious" that game companies should be investing heavily in mobile games — Zynga itself splashed $183 million to acquire New York-based game studio OMGPOP in March — but added the company's emphasis remained on Web games, given uncertainties about how the mobile platform will mature.

"We invest north of $10 million in a potential franchise game like the Ville," Pincus said. "We can't make that investment yet confidently in mobile. And I'm confident in the next couple of years we'll get to the point where we can. But it's not there yet and I think it's a little chicken or egg."

Pincus said he was held back by some unresolved questions over the still-maturing mobile platform, such as whether the Adobe Air and HTML5 technologies will become accepted standards.

"We've made a huge investment in mobile, organically building up teams and products and with one large acquisition," Pincus said. "We're at the point where it's obvious that we all should be investing heavily. But I don't think we have that all-in confident moment. The flywheel isn't there in an obvious way."

Pincus's hesitation in the mobile market stands in contrast to Zynga's all-out approach to its Web hits, which feature sophisticated social mechanics that are constantly analyzed and refined by dozens of Zynga engineers even years after they are first released.

Titles like CityVille and FarmVille, built off Facebook's platform, have helped Zynga squeeze $1.1 billion in revenue in 2011 out of an average 223 million monthly active players in 2011.

In a move to wean itself off of Facebook, Zynga announced in June that it would open its platform to encourage independent developers to build games on top of Zynga's own network.

Zynga also unveiled a new slate of games. For its latest offerings, Zynga has poured 100 developers who have worked "well over a year and a half" to ship its new titles "The Ville," a Sims-like social game, and "ChefVille," a kitchen management game, Pincus said.

But any efforts to roll out these games across multiple platforms will prove difficult, if the past were any indication, Pincus acknowledged.

"We were too ambitious at first with FarmVille," Pincus said. "We spent a huge amount of engineering to build a totally synchronous game experience."

(Reporting By Gerry Shih,; additional reporting by Malathi Nayak; editing by M.D. Golan)


View the original article here

Wednesday, July 11, 2012

Launch Pad: Are you ready for some football?

College football is back. Well, in video game form, anyway.

We're still roughly a month away from real-world college football to kick off, but video game players will virtually jump onto the gridiron starting Tuesday.

Here's a peek at this week's video game releases.

Retail games launching July 10

NCAA Football 13
Publisher: Electronic Arts
Platform(s): PlayStation 3, Xbox 360
Details: The big addition this season is the Heisman Challenge. Players choose between one of several Heisman Trophy winners and attempt to replicate his classic season. Otherwise, expect the core game to remain similar to previous releases, such as Dynasty mode to guide a program to a national title and Road to Glory, an option in which players create and mold their own potential superstars.

The Sims: Diesel Stuff
Publisher: Electronic Arts
Platform(s): PC, Mac
Details: The latest expansion for EA's simulation lets players decorate their characters and digital homes with gear from Diesel. Seems like you really need to love Diesel products to embrace this pack. What next, The Gap?

Digital downloads

Quantum Conundrum
Publisher: Square Enix
Platform(s): PS3, Xbox 360
Release Date: July 10 (PS3) and July 11 (Xbox)
Details: The puzzle game from the co-creator of Portal makes its console debut. A young boy must rescue his inventor uncle from his home using a device that alters dimensions.

Frogger: Hyper Arcade Edition
Publisher: Konami
Platform(s): PS3
Release Date: July 10
Details: Already available for the Xbox 360, this reimagined version of the classic arcade title Frogger arrives on Sony's console. Players can enjoy the game in its classic form or participate in other game modes, as well as offline multiplayer using customized environments.

The Legend of Zelda
Publisher: Nintendo
Platform(s): Nintendo 3DS
Release Date: Available now
Details: This is the game that started it all. The classic Nintendo Entertainment System title becomes available in downloadable format, as players rescue Princess Zelda from Ganon.


View the original article here